Yu Gu, Environment Artist rightSide_banner
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  Experienced 3D artist with film and video production background  
OBJECTIVE: A position in digital modeling and texturing, lighting, EFX or other position in digital animation productions  
EXPERIENCE:

Jan/2003 – Jun/2009 Crystal Dynamics (SCI\Eidos), Redwood City/ CA
Sr. Enviroment Artist -- Modeling, Texturing, lighting for Computer Games.
Titles shipped

  • Tomb Raider-Lara's Shadow (Xbox live Download Expansion)
  • Tomb Raider-Underworld (PS3, Xbox360, Wii and PC game)
  • Tomb Raider-Aniversery (PS2, Wii, Xbox360 and PC game)
  • Tomb Raider-Legend (PS2 and Xbox360 game)
  • Snowblind (PS2 and Xbox game)
  • whiplash! (PS2 and Xbox game)


Mar/2001 - Nov/2002 Konami of America, Inc., Redwood City / CA
Sr. 3D Artist -- Modeling, Texturing, lighting and outsourcing Art assets management for
Computer Games
Titles shipped:

  • Frogger The Great Quest (PS2 and PC game).
  • Whiteout and SSR, etc. (PS2 and Xbox game)

Nov/1999 - Jan/2001 Press Start, Inc. Sunnyvale / CA
3D Artist--PS2 Racing game Prototyping, Character Animation for PS2 Adventure game

Aug/1998 - Oct/1999 Game Refuge, Inc., Hazel Crest / IL
3D Artist -- Modeling, Texturing, Animating for Computer Games
Shipped product:

  • Star Trek Voyager (coin up).
  • Wild Pitch baseball game (Midway coin up).

Jan/1995 - Jan/1998 Asian American Satellite TV Co., Chicago / IL
Graphic Designer & A/V Engineer--TV broadcasting and video productions

Sep/1991 - Nov/1994 Beijing film studio, Beijing / China
Sound Engineer--postproductions for Motion picture films
Credits include: Blue kite, Once upon a time in China III, Postman, Dark fire, etc

 
EDUCATION: Aug/1991 Beijing Film Academy, Beijing/China-----------BFA in Film Making
Aug/1998 Columbia College Chicago, Chicago/IL
Some College Coursework Completed (2nd BA in Animation)
 
SKILLS: Maya, 3dsmax, photoshop, zbrush, after effects, lightwave, production stage and field lighting
 
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